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WIP: 'Lorekeepers'

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very WIP ref of a species that has existed in my  D&D game world for a long time, but has never been visually implemented. (I'm actually hoping to do quite a bit more concept work for species I've created for my game, starting with major species and working down to smaller ones). So far I have always referred to them as Lorekeepers (since that is their primary function in the game) but would like to select another name for them as a species. They can be considered a subset of spyhnxes, though perhaps best thought of as a distant cousin.
These creatures fall under the Psionics system of D&D, as they are powerful psions with a commanding grasp of using mental will to shape the world around them. Beyond the game this simply means that they have strong psychokinetic abilities. That said, they don't have much interest in shaping the world, but rather in recording the ways it is shaped by other races and beings. They are elusive and keep to themselves, typically choosing to alter the perception of those who come into contact with them so they are seen as something innocuous or uninteresting. When this fails to affect someone (either due to their having a strong force of will, or by the benefit of some other magic) they are passive creatures who are apt to attempt to strike up conversation and use the opportunity to gain some new knowledge.
However, much like common spyhnx types (at least speaking in D&D terms), they anger easily - if you can't provide them with anything new or interesting, they are liable to turn aggressive or violent. Fortunately they are easy to interest, so if you can't offer anything new intellectually, then offer something unique or individual and they will consider it of interest. Unlike common sphynxes, most are not easily taken by humor, and it is a rare Lorekeeper who will even tolerate an excess of humor-inclined dialogue.

Some of the key traits to the specie (not including base stat traits as per 3.5e rules) are:
:bulletblack: They almost always have short, fuzzy fur - not quite as cropped as a sphynx cat, but like a lion or shorthair dog. Long tufts of fur or areas of longer hair growth are uncommon, but not impossible. An individual with longer hair is considered blessed with wisdom, though it generally has no direct effect on the individuals actual personality/intelligence. Specimens with long hair often display a love of decorating and styling their hair, while those without generally seem to think it frivolous.
:bulletblack: These creatures "eyes" are not actually functioning eyes, but rather sensory canals covered with layers of membrane such that they appear eye-like. The upper canals link to the auditory system and the lower canals link to the olfactory system. As a result, their skull is quite fragile, because it is mostly comprised of sinusoidal cavities and fleshy cochlear systems.
:bulletblack: Lorekeepers always have long whiskers with flashy scale-like appends. These function as their sight! The scaly appends reflect light around the Lorekeeper, and the distances/directions of light bouncing is perceived by a photoreceptive patch on their neck. This translates into a form of light-based echolocation for them - as in, they see the locations of relative positions of objects but not a visual form of it. A lorekeeper without whiskers is a very rare and unfortunate defect, and only a small percentage of kits born this way survive to adulthood and beyond. Because they are expect psions, they can train themselves over time to see the world more viscerally through psychic power. But this is a difficult and long process for them, and most only learn it well into their adult age. A kit who is forced to try and conquer this skill, while in a stage where they can barely master the art of walking, is at a huge survival disadvantage. Nonetheless, it can happen, and these individuals who survive to adulthood often become some of the most powerful specimens of the specie, wielding near-complete command of their abilities.
:bulletblack: They have very dextrous, humanoid hands. These hands bear three fingers and a thumb, each of which has a tough pad on the tip. This pad simply serves to protect their hands better when they walk, and otherwise is much like a typical fingerpad, including having a unique fingerprint. They have humanlike nails that are deeply bedded to resist being torn out or damaged while the 'keeper walks. Keepers use their hands for tasks that require great precision, or which they want to involve themselves psychically and intimately with. The use of hands implies a deeper connection than the use of psychokinetic power. This is especially true of interpersonal relationships - in general, if 'keepers need to interact, it is done through psionics, especially if they are just acquaintances of friends. Close friendships and more intimate relationships begin to use more physical communication, and a partnership between two is often characterized by a willingness to connect by touch. (more detail on relationships will be expanded on eventually, probably.)
:bulletblack: Lastly, they very almost always do not have a tail. Sometimes they will have short ones, or fluffy tufts for tails, but they often do not have one. This is just an evolutionary aspect of their specie. In lieu of tails, some will psionically link an object to their body to serve as a tail. This is only done in cases where a) a 'keeper wants to and b) where a 'keeper has a specific object which they are deeply attached to. These objects typically are things like scrolls, scarves, burial linen wraps, and a handful of cases, snakes. This is a very unusual event and signifies that a 'keeper has a strong emotional bond to that item, or feels it has a need/reason to do so. But as a whole, they do not sport tails at all.

Anyways, that was a good ramble! I have things to attend irl so i'll cut my rambling here, but I will definitely be working more with this species, and with bringing the other various creatures of my D&D world to a visual life.
As such, though I probably won't use these in the manner usually connoted by the term, I am making these a "closed specie" because I feel they are my personal creation for my D&D campaign and would like to keep them within that realm. Please don't use their specifics for your own purpose, because honestly I have spent so many hours creating a functioning ecology for the creatures and players of my D&D campaign! My game world is my child and I've worked hard to try and create an open world the players can explore, yet one that has a believable ecology with diverse beings for them to interact with. I'm looking forward to bringing them to life and sharing them but at the same time would rather keep them "closed".

Thank you for your time!
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